Privacy policy

Last updated 2026-09-01

Privacy policy

Most policies are written to satisfy a checklist. This one is written to answer a single question: open the site, and where can traces of you end up? There are only three possible places, and you control two of them outright.

Place one: the browser in your hand

The hearts you tap, the language you pick and the list of games you opened most recently are written to storage on your own device. None of it travels to us. That means we cannot restore it for you, cannot tell you what someone else saved, and cannot connect a saved list to a person. Open the site on another device, or in a private window, and none of it follows you there.

About cookies

No tracking cookies are set here. No advertising scripts, no third-party analytics suite watching which pages you linger on. What sits in your browser are the preferences described above, held in local storage — unlike a cookie, it is not attached to every request leaving your browser. Clearing site data removes all of it at once, and nothing on our side changes because nothing on our side was ever holding it.

Place two: the server's notebook

The machine serving these pages keeps the request log every web server keeps: which page was asked for, when, what status came back, how many milliseconds it took. IP addresses are converted into a one-way value before anything is written to disk, so the raw address is never stored. We can tell whether two requests came from the same origin; we cannot tell who that origin is.

That notebook exists to answer three operational questions and nothing more: which page is broken, which game refuses to load, and whether someone is running a scanner against us. Your browser also reports timing figures back to us — how slowly the main content painted, how much lag followed a tap. Those numbers attach to a page and a rough device class, never to a person.

Place three: the frame the game runs in

Games are not hosted by us. They are fetched from their provider and rendered inside a frame kept separate from our page. While you play, that provider records whatever its own policy allows. We cannot read it, change it or opt you out of it. If you would rather none of that happens, the direct remedy is not to open that game.

What we could never tell anyone about you

There are no accounts, no login screen and no field anywhere asking for a name, an email address or a phone number. So we do not know your name, have no way to contact you, hold no password of yours to leak, and keep no record tying play history to an individual. If someone offered to buy our user data tomorrow, there would be nothing to sell.

How long it stays, and who else sees it

Raw records are kept only as long as they help us chase a fault or review security; after that, only totals that point at nobody remain. We do not sell data, do not trade it for advertising, and hand it to a third party only where the law compels us.