Donut Crash Saga

Cover art for Donut Crash Saga

Filed under

What this game is like

A game that is hard to put down is not necessarily a better game; sometimes it has just never offered a moment that feels like enough. Endless boards run without seams, so players usually stop when they get tired or when somebody calls them, which is a stop that leaves a small residue of frustration behind it.

Advancing in stages supplies what is missing there. Each one is short and finishes cleanly, and the pause that follows is a genuine decision point: continue, or close the tab and do something else. Having an obvious place to put the device down is as good a reason to choose a game for the middle of a working day as enjoyment is.

The doughnuts help in a different way. Each variety differs by icing colour and by the pattern scattered over the top rather than by a single shade, so the board stays readable on a small screen or in bright light. The blocks shelf at My Urban Eatery keeps this one for people who want to play in episodes instead of in one long stretch.

Similar games