Professor Bubble

Cover art for Professor Bubble

Filed under

What this game is like

The professor mascot makes the game look more scholarly than it is, and one part of that costume genuinely fits. Aiming is geometry. The projectile travels in a straight line and leaves a wall at the same angle it arrived, which is a primary-school rule made physical. A child who has never been taught about angles can absorb it through their hands rather than through an equation.

The drill that works is to pick a pocket no straight shot can reach and deliberately try to reach it off a wall. Missing does not matter, because each miss tells you whether the angle you chose was too shallow or too wide. Aiming therefore turns out to be a skill that improves with practice rather than a talent people either have or lack.

The artwork is bright and rounded, which suits children old enough to sit still while estimating an angle. On the thinking shelf at My Urban Eatery it bridges the gap between titles made for very young players and ones that expect real planning.

Similar games