Shoot Robbers
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What this game is like
A good aiming game does not measure who clicks fastest; it measures who identifies correctly inside a narrow window. This one belongs to the second group. Targets appear on a rhythm and you have very little time to decide whether a given one should be fired at, so players who react to any movement score worse than players who spend half a second confirming what they are looking at.
That is why we also list it on the thinking shelf rather than only with the action titles. The skill in play is impulse control, which is the same faculty you use whenever a quick decision has to be made away from a screen.
The art is bright cartoon work with no realistic violence, and rounds are short enough to fit into a break. If you have ever played a target game and concluded that your problem is firing too early, this is the most direct exercise for it currently in the My Urban Eatery library.